Ghal Maraz

So folks, I finished reading the third book in the Age of Sigmar novel series!

Ghal Maraz continues the story from War Storm in two short stories, a slightly odd move that I suppose makes sense given the fact these are the first books from the new Age of Sigmar, but which otherwise would have made better sense to have been published in separate books. But anyway. The first tale follows the Hallowed Knights in Ghyran, still struggling against the hordes of Nurgle. Like the last story in War Storm, it’s a pretty gross story with a lot of repetitive descriptions of horrible stuff that makes it something of a chore to get through. The Stormcasts find Alarielle, but she gets mad when they lead the Glottkin and other disgusting stuff directly to her. The story ends with Alarielle kinda in alliance, but it’s a little weird. It’s good to see some of the folks from the world-that-was, of course, but well, I’m just not a fan of Nurgle!

The second story is a bit more interesting, as it returns to Chamon and the whole Tzeentch storyline. The Celestial Vindicators realise they have found Ghal Maraz in the Eldritch Fortress back in the last story, so Sigmar sends a fairly huge mustering of Stormcasts to reclaim his hammer, including the Lions of Sigmar! I was very excited by that, but unfortunately this is still very much a Hammers of Sigmar/Celestial Vindicators story. There is a lot of weird stuff that goes on in this one, which I suppose can only be expected from a Tzeentch-centric story.

It’s surprising to me that, three books in, the setting for Age of Sigmar still feels a little too goofy to me. I have always tried to ignore this criticism for the game, but unfortunately it’s becoming something of an issue for me in reading these things. There’s very little to engage with really – some things are suggested, but are dropped almost as quickly as they come up. While I get the idea of only suggesting a background to add fuel to games, it gets a little awkward when you’re trying to write a story without giving a lot of background detail.

So, I don’t really know if I’d really recommend any of these books as it stands. They’re probably worth looking into if you’re a fan of the new game of course, as you do get some hints for what you’re doing with these little plastic men. In the previous blog, I thought there were the beginnings of a more fleshed-out landscape, but things just don’t seem to be progressing very much at all…

Imperial Knight: Renegade

Have you seen this insanity?!

Games Workshop have today put up for pre-order a new boxed game, which features two Imperial Knights duking it out in the ruins, for just £120. Yeah, sure, that’s expensive for a board game, but if you wanted to buy two Imperial Knights and the scenery kit, you’d be looking at spending £200 – and this game also comes with the extra bits and pieces to play the game with, too! It’s almost like you get a free Imperial Knight when you buy this box!

I’m not a fan of the Imperial Knight, which has always caused raised eyebrows at my local GW whenever the topic comes up. I guess it’s partly due to the fact that it’s a really expensive model, but also – this is supposed to be a miniatures game! While I have been looking at some big chaps lately, I’m predominantly interested in line troops and the like, and big guys like the Knights have no real interest for me.

Imperial Knight Renegade

But man, that game just looks insane! I fully expect this to sell out super-fast, given how Knights fans often want to field an entire household and suchlike!

You guys looking to get a copy?