I’ve mentioned it before, but Easter is my absolutely favourite time of year. It’s nothing religious, for I’m not a religious person – rather, it’s a combination of chocolate, time off work, and some very wonderful memories! See, Easter was the time of year when I first discovered the Star Wars expanded universe, when my mate Dave pointed me in the direction of Heir to the Empire and said, “go read that”. What an amazing time! Between that and Crimson Empire, I was totally sold on the EU, and have made it my mission to make every Easter as Star Wars-filled as I possibly can.
As well as re-watching the original trilogy every year, I usually find myself slipping back into some kind of reading program, which I mentioned in one of my very first blog entries here on spalanz.com! I’ve recently re-read a lot of those posts, which kinda sounds a bit vain now I mention it, but it got me back into the mood like nothing else. I’ve already started, anyway, by reading the awesome A New Dawn (well worth picking up!) and have continued this spirit with The Force Unleashed graphic novels!
Back in the mid-2000s, a new video game was launched as the next chapter of the Star Wars saga. The game was released in 2008, and spawned a whole media crossover event much like Shadows of the Empire back in the 1990s – having never played the game (despite owning the DS version for a while), I’ve enjoyed both the novel and graphic novel versions, as well as the Miniatures line and RPG supplement. But today, I’m talking comics…
The story follows Starkiller, Vader’s secret apprentice, as he fulfils missions for his master, namely hunting down and destroying Jedi. His first target is General Rahm Kota, a Jedi Master who survived the Clone Wars due to his mistrust of clone troopers – being surrounded by his own militia, Order 66 kinda just passed the guy by. Starkiller catches up to him over Nar Shaddaa and, after a fairly huge duel, manages to defeat him – though not before Kota senses he will himself be a part of the apprentice’s future.
Starkiller has been trained by Vader with the intention of one day toppling the Emperor, so to prepare him further for this, he is sent after a member of the Jedi Council. Shaak Ti has been hiding on Felucia following the conclusion of the Clone Wars. The planet is so rich in the Force that she is effectively hidden from any prying eyes, but not from Starkiller. Shaak Ti sends her apprentice, Maris Brood, into the Felucian jungle while she confronts Starkiller alone at the aptly-named Abyss – the maw of a Sarlacc monster! Shaak Ti is clearly powerful in the Force, but Starkiller uses his instinctual rage and manages to push her into the pit.
Upon his return to Vader’s side, the Emperor has discovered Starkiller’s existence, and forces Vader to kill him. Vader, however, saves his body and manages to somehow bring him back to life, whereupon he gives him a new mission – round up the Emperor’s enemies into a cohesive rebellion that will distract the Emperor’s spies long enough for Vader to strike his master down, thus ruling the galaxy with Starkiller at his side. It’s a fairly crazy scheme, but Starkiller goes along with it, and determines to find out if General Kota indeed still lives, to find out what his parting words were.
Starkiller finds Kota as a blind, drunk derelict slumming in Cloud City. He convinces Kota to join his cause following his defeat of the Emperor’s Shadow Guard – huge, black-armoured Force-sensitive killers. Together, they travel to Kashyyyk in an attempt to find Bail Organa, who has also been attempting to create a rebellion – and had in fact been searching for Kota to help. They only find Organa’s daughter Leia there, and manage to evade the Imperial presence on the Wookiee home planet and get Leia to safety. Kota surmises that Bail, having failed to recruit him, will have gone after Shaak Ti instead, so Starkiller returns to Felucia where the planet has begun to slip into the Dark Side now that Shaak Ti has gone. Starkiller finds Bail Organa being held hostage by Shaak Ti’s almost-deranged apprentice Maris Brood, and the two fight – Maris bringing out a Felucian Rancor at one point! She is defeated, however, and while Starkiller may have dissuaded her from following her dark path, she nevertheless flees into the wilderness.
With Bail on board, Starkiller travels to Corellia to meet with other senators dissatisfied with the Emperor’s rule. Together with Garm bel Iblis and Mon Mothma, the Rebel Alliance is about to be formed when Vader arrives to capture them. Starkiller faces off against his erstwhile master, and is defeated. The senators and Kota are taken to the still under-construction Death Star at the Outer Rim, where they are to be tortured by the Emperor himself. Starkiller attempts to rescue them, and while he manages to distract the Emperor and Vader long enough to allow the senators to flee, ultimately the Emperor kills the secret apprentice, revealing that he knew about Vader’s training all along. However, the two Dark Lords now have a significant problem on their hands, as they have unwittingly allowed Starkiller to become the galvanising martyr to the rebellion’s cause.
I really like this story! While its episodic nature belies its origins as a video game, with each vignette clearly forming a level of the game, it’s nevertheless a beautifully wrought pastiche of the prequels and original-trilogy, through its use of classic locations such as Cloud City as well as fleshing out places such as Felucia and Raxus Prime. The premise for the story is that Vader has trained the apprentice through fear and brutality, and as a result Starkiller is basically out of control of his emotions, allowing him to do all kinds of over-the-top stuff like pull Star Destroyers out of the skies and the like. Taken in the spirit that it is meant, the story is a lot of fun – not unlike the IG-88 tale from Tales of the Bounty Hunters, actually.
I’m one of these people who grew up with the Zahn ideas of the Corellian Treaty forming the rebellion, and I’ve always been a bit put-out by the notion that they were manipulated into doing so by the Emperor – and I find the involvement of the secret apprentice to be a little too close to the worst kind of fan-fiction at times, the kind where hugely significant plot threads are re-written so as to include the author’s pet character. But as I said before, taken in the spirit of the thing, it’s easy to overlook that.
There’s also an entirely gratuitous love story almost grafted-on. Juno Eclipse serves as Starkiller’s pilot for his missions for Vader, something that always makes me curious – is piloting that difficult that it’s easier to get someone to do it for you? Anyway, throughout the comic she serves mostly to provide cleavage – at one point, entirely unnecessary butt-cleavage – that leaves me feeling a little bit dirty. I’m not a video gamer, of course, but I get the impression that she’s created to appeal to the overly-machismo crowd and has little further function than just set-dressing. Which is unfortunate, because Star Wars actually has some really kickass women in the mythos, so I feel this has been a really missed opportunity.
I love the way Cloud City and Felucia are woven into this story, and in actual fact, the Felucian episodes have inspired me with my own fan fiction when I wrote the short story Chasing Shadows a couple of years ago. Indeed, the end of that story was written to almost tie into The Force Unleashed, as Vader learns Shaak Ti yet lives, so then sends his apprentice after her. So it has certainly been influential for me!
This one is a bit of a let-down, for me. It’s essentially a Boba Fett story, and while there have been Boba Fett stories in the past that are fairly decent, Enemy of the Empire for instance, this story makes him almost too human to be the fearsome character the films intend him to be. The basic premise is that Vader has created clones of Starkiller, and due to an accelerated ageing process, they have been going insane. They’re also convinced they’re really Starkiller, and are obsessed with tracking down Juno Eclipse. Juno and Kota now appear to be fully-fledged rebels, in charge of some portion of the fleet, which was an interesting move, as I’d have expected to see more “movie rebels” involved at such a high level. Anyway.
Fett tracks the Starkiller-clone to Cato Neimoidia, another nice throwback to the prequels, where his trail of destruction knows no bounds. He somehow finds a mechanic who has refitted vessels with new transponder codes for the Alliance, which allows him to find Juno and he takes her captive. Fett delivers Juno to Vader on Kamino, where somehow Starkiller (the real one? A clone?) and Kota turn up and, following a confusing fight, Juno manages to defeat Vader and she and Starkiller are reunited. Fett feels like he can’t kill Starkiller, and thus deliver on his contract, because the former secret apprentice is making out with Juno. And thus the story ends, with Vader a hostage of the rebels on Dantooine.
After the first story, this one really falls flat to me. I just, I don’t know what the point of it was. The first one has a nicely driven narrative to it, the second one feels just all over the place and a little bit too much like it’s just cashing in. It’s unfortunate, because even though the clone thing had kinda been overdone in the Star Wars expanded universe, there was some potential here for another story that serves to further tie the prequels and original trilogy together, as we see the showdown on Kamino and whatnot. Ultimately, however, this story becomes the sort of thing that Disney has essentially saved us Star Wars fans from.
Unlike the first one, however, I haven’t yet read the novel for TFU2, and I do know that the comic takes a very prescribed look at the events rather than presenting the whole story. So that may be worth looking into at a later date, whereupon I’ll doubtless come here and compare!
I recently read this interview with the game developer, and comic author Haden Blackman, about what a third installment would have looked like. The idea of Vader and Starkiller teaming up to go against the Emperor sounds like it walks that fine line of could-be-amazing, could-be-awful. I think I would like it if Vader ultimately killed Starkiller at the end, once and for all, as otherwise it just gets too messy with continuity and stuff. Though obviously, I’m talking about a pre-Disney continuity here! Suffice it to say, though, the idea sounds interesting…
In addition to watching A New Hope on Friday, I also cracked out this bad boy once again!
Escape from the Death Star wowed me last year as being a truly amazing gaming experience, especially if you watch the movie first! It’s definitely not easy, in fact the reliance on luck can sometimes make it soul-crushing, but I was particularly pleased this time when I managed to escape from the battle station and win! Was not expecting that, as Luke kept making ham-fisted rolls that got him trapped by stormtroopers for most of the game – as it turned out, Leia both disabled the tractor beam and was first onto the Falcon, and the game ended with Han leaping clear of his 8 pursuing troopers! What a finish!
I’m not sure if I’d put this game in my top ten, but for nostalgia purposes (I have such strong memories of trying to figure out how to play this with my brother) it’s a winner, every time!
My Friday ended with my world-famous pasta al tonno, and some painting. More on the latter in tomorrow’s update blog, of course!! Though, if you follow me on instagram, you’ll know that I’ve returned to some old favourites this week, in an attempt to get them finished…
Whatever you’re up to over the weekend, I hope you’re having an awesome time of it! Stay tuned for more exciting Star Wars updates here, anyway!