The Holiday Devil!

Hey everybody!
It’s game day once again here at spalanz.com, and today marks an extra-special game day blog as it’s Christmas week! Whether you’re celebrating with presents and food, or if it’s just time off work – or even if it’s just another week – I hope you’re all having a grand old time! Personally, I find there’s nothing so magical as spending a couple of hours with some supernatural horror, so it’s time once again to take a look at the always-excellent A Touch of Evil, and the second “holiday villain”, as we fight against the demonic Krampus!

You may recall, of course, this was a web villain exclusive from Flying Frog Productions last Christmas – which got me very excited at the time, as I love the amount of elaborate work that often goes into these web villains. While I didn’t get to try him out last year, I have now had the pleasure, and I want to give some brief impressions today!

A Touch of Evil Krampus

First of all, I liked this villain a lot. While not as wonderful as the Volgovian Nutcracker, he is nevertheless an interesting villain to go up against. For those unfamiliar with the folklore, Krampus is a devil who runs around at Christmastime punishing bad children by whipping them with birch rods, like a reverse St Nicholas. Indeed, Krampus punishes these children on the night before St Nicholas’ Day (6 December). For the town of Shadowbrook, many of the original immigrants brought the Germanic tradition of Krampus with them, and regularly celebrate with parades and feasting. And this is where the fun begins!

At the start of the game, Reveler tokens are placed on the dangerous locations, and a pool of townsfolk tokens is created by all the town elders and allies, whose cards are removed from their respective decks. One townsfolk token is placed in each corner location, and the stage is set for the festivities to begin!

Over the course of the game, heroes can search the crowd of revelers for clues by rolling a d6; if you roll a 5 or 6, you’ve found the real Krampus and he attacks you! On the roll of 1-4, however, you can either collect investigation tokens equal to the number rolled, or gain one Egg Grog token, which prevents up to two wounds being done to you or an ally with you. The band of revelers then moves on to a random location, but if they ever enter a space with a townsfolk token, that townsfolk is taken by Krampus and placed in his sack!

While there are of course a multitude of other things going on in the game, which I’ll get to shortly, this is the core of the new villain and how he changes the gameplay. I must admit, it took me a while to “get” this, and for a number of turns I wasn’t interacting with the revelers, which meant they were just nothing on the board, and the game didn’t feel that exciting or different. Reveler tokens don’t stop movement – instead, you search the crowd as an elective action. However, the potential benefits of the Egg Grog tokens (or even the bonus investigation) should get you searching the crowd as often as you’d search a corner location!

A Touch of Evil Krampus

The other big new mechanic here is Naughty and Nice. At the start of your turn, you choose whether your hero is naughty or nice, taking the corresponding token. If you were nice, then nothing immediately happens, and the token is returned to the bank. If you were naughty, however, you keep the token, you gain one investigation for each naughty token you have, then you roll a d6; if you equal or less than the number of tokens you have, you take as many wounds as naughty tokens you have, then return them all to the bank. In addition, if you roll a 5 you get a free event, and if you roll a 6 you get a free town item. Having multiple Egg Grog tokens really helps if you’re planning to push your luck here!

Naughty and Nice also has an interaction with the Minion Chart, which only includes one such minion – the faun – and two Events. Perchta is a follower of Krampus in the folklore, and the result of a roll of 3-4 on the Minion chart. Rewarding the virtuous and good, while punishing the wicked by ripping our their intestines and replacing them with straw, this event gives each nice hero d6 investigation, while forcing d3 hits on each naughty hero. Another event on the chart, Birkenrute, similarly punishes naughty heroes by forcing the discard of d6 investigation, items or allies (the chart also says “wounds”, but I’m guessing it doesn’t mean heal yourself…) Both of these events are very thematic for the villain, and while events seem to so rarely come up in games, they were nevertheless fun when they did!

But what about Krampus’ sack?

Well, folklore describes how Krampus roams the neighbourhood abducting particularly bad children, carrying them back to his lair in a sack, whereupon he eats them. In the game, any townsfolk in Krampus’ sack will be eaten on the roll of 4+ whenever the shadow track moves into a new stage. Hilariously, however, during a fight with the villain, you can target the sack and potentially rescue anyone trapped inside if you score a successful hit. The townsfolk rescued in this way immediately join you, which is nice! You can also attempt to team up with townsfolk still on the board by paying 3 investigation and rolling a 4+ when you encounter them.

A Touch of Evil Krampus

I really enjoyed this villain. The extent to which allies matter is really amazing – and can be increased if you have The Allies supplement for the game, of course! I always like to try to get a couple of extra folks whenever I’m playing, so you feel like you really have a posse going on there, and this has never been easier with this addition. While the potential is obviously there to ignore the revelers and see very little happen with regard the sack, and always choose to be nice, effectively rendering the large part of the game pointless, I can’t actually imagine anyone would elect to play in this manner.

It’s no Volgovian Nutcracker, which remains one of my all-time favourite villains for the game, (and I’m looking forward to going up against him again in my now-traditional game on Christmas Eve), but Krampus is still a really cool villain for the game, and one that I feel is well-implemented and enjoyably different. Variety is always great, and having a huge cast of villains to go up against is awesome.

He’s also free, so what are you waiting for?!

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