It feels like a while since I’ve been posting anything of substance here, apologies to all who have missed my sagacious words this past week! I’ve been feeling a bit rough, sadly, between one thing and another. I’ve also been working madly at an essay that’s due on Thursday – I managed to get about half of it done yesterday, eventually, but that’s been heavy-going. Additionally, I’ve been asked to produce a promotional video for a meeting in work, which has involved a steep learning curve on Windows Movie Maker, but I’ve managed to throw something together. That’s actually been lots of fun, and I’m hoping to make use of these skills for this here blog in the future! You have been warned!
However, due to all of these shenanigans, I’m more than likely only going to have time for another small-scale game day blog next week. It’s about two weeks until I’ve got some time off, however, so such meagre offerings will hopefully be mitigated then!
So what’s new in the world?
Not sure if you’ve seen the news, but FFG put up a preview for the first deluxe expansion to the Warhammer Conquest LCG, The Great Devourer. Tyranids are coming to the Traxis Sector! While I was hoping for Necrons, it’s still exciting to see!
I picked up the third war pack last week from the local games shop, and was taking with the manager there about how I’ve only actually managed to get in one game with this one, back when the core set released before Christmas. That needs to be remedied, and soon, I feel! I seem to remember that it is a really great game, with a lot of strategy and such, so I hope I can get it to the table more, anyway. The new deluxe seems to offer a lot of interesting options, anyway, so I can definitely see myself picking this up. I’m pretty sure I’ve mentioned it before, but Tyranids would have been my army of choice had I not gone for Necrons.
Speaking of Warhammer, I’ve not painted anything for what seems like an age. Luckily, I’ve also not been buying things in a similar timeframe. Since I hit the wall, I’ve sold off a few of my kits on ebay to try to thin the ranks, but it hasn’t really helped! I’ve been pursuing more traditional tabletop gaming pursuits, such as Thunderstone, which helped to redress the balance in my life after Warhammer had been taking over. However, there are still odd moments where I find myself wanting to be more creative once again, so I think it might only be a matter of time before I pick up a brush.
Not before I finish the essay, however!
As far as Warhammer Fantasy goes, the fifth and final round of the End Times is currently raging, with Archaon the Everchosen coming down from the Chaos Wastes to wreak havoc among the shattered remains of the Empire. I pre-ordered the books on Friday, but haven’t gone for a Bloodthirster – it’s a nice model, but I still prefer the daemon prince!
Back to FFG, who have also announced another Reinforcements pack for Battlelore, the Razorwings. Still really excited for new stuff for Battlelore, though part of me is really concerned as to the expansion model we’re seeing here. While it is, of course, a tactical miniatures wargame, I was still hoping it would be expanded in the traditional manner of a boardgame, with a big box for more stuff. Instead, while they have announced boxes of army reinforcements, we’re seeing more of these smaller packs of just a couple of minis, and my wallet cries out in dismay! However, the Razorwings are something of an iconic Terrinoth monster, so it’ll definitely be fun to have these in the game.
We’re currently looking at a similar situation for Imperial Assault, which has had another preview of the new ally packs that are expected shortly. I still haven’t been able to play Imperial Assault, unfortunately, so I’m currently hoping to abstain from buying these things. Yeah, right…
Back to LCGs now, and Escape from Mount Gram, the second adventure pack in the Angmar Awakened cycle for Lord of the Rings, has been announced. I’ve mentioned it before, of course, that I was a playtester for this cycle, and this adventure is just awesome. The preview article only hints at the actual quest, which I’m not going to spoil here, but suffice it to say, this quest is hard for solo play. The final pack in the cycle was my absolute favourite, with some awesome effects involved. I’m pretty sure a lot of people are going to be pleased with this one!
Over to Cryptozoic now, where the DC deck-building game continues to expand! Crisis Pack #2 was released a couple of weeks ago, and that looks like more of the same from Crisis Pack #1, though obviously tailored to Heroes Unite rather than the base game. The JSA Crossover Pack #1 looks like a really cool way of expanding the line, too – more heroes, more super-villains, and a smattering of new main deck cards, all for £8! It gives it almost a LCG-like feel! Of course, a lot of people have been complaining that there is only one current actual expansion for the game, the Crisis Pack, as the other stuff released so far has been new core sets, with punches and kicks etc that are just superfluous if you only want more options for one game. Well, now you have them! As ‘Crossover Pack 1’, it means there’s a whole host of options for more in the future! According to boardgamegeek, Packs 2 and 3 are Arrow and Legion of Super-Heroes, respectively. I believe Pack 2 will have screencaps from the TV show, unfortunately, but even so, it’s always good to see games expanded! Pack 3 also links to a fourth core set that is expected sometime soon, Teen Titans. I’m sure I’ll keep buying these things, as it is an enjoyable game.
And speaking of Cryptozoic, there are just three days left on their Ghostbusters kickstarter!
I’m still pretty excited by this game, having been a huge fan of this IP as a child. A lot of negativity has surrounded the game, something I only vaguely touched on when I last looked at the campaign earlier in the month. It is currently 390% funded, and has seen twenty stretch goals to get there. Of these, seventeen are kickstarter exclusives. And there are some pretty iconic Ghostbusters characters among those exclusives. A lot of people have read this as a cash-grab, with the company wanting to just make as much money from a one-time deal as they can, then drop the thing, while recently some more level-headed arguments have been put forward.
The game is primarily based around the comics series from IDW publishing, with the ghostbusters themselves having this comic-book look to them. The game has barely scratched the surface of the universe that has been continued in this medium, so it’s entirely possible that the game is more comics-centric than movies-centric. While that makes a lot of sense in terms of the game itself, from a business point of view, it seems overwhelmingly short-sighted, as I imagine most people aren’t even aware of the comics. (If you’re one of these people, start here!) I’ve currently thrown $300 at this campaign, anyway, as I’m thinking I’ll cover all bases by getting the exclusives add-ons while they’re available, then if the game isn’t supported post-release, I’ll at least have plenty of options for a long time!
While I’m on the subject of comics…
Years ago, I was an avid comics collector. It became something close to an addiction, however, and I made the herculean effort of selling them all. I’ve still been a Star Wars comics fan, of course, but all my Marvel and DC stuff I got rid of. However, I can’t help feeling that I didn’t do the right thing, and playing games like DC and Marvel Legendary has shown that I still have a love of comic book universes. So I decided to get a couple of things at the end of last month, including the new Flash comics that are part of DC’s overhaul, the New 52. They’ve only just arrived, and I haven’t had a chance to read them yet, but I’m looking forward to it. Flash has forever been my favourite DC hero, in part because it remains to this day the only computer game I have ever completed…
That’s right, kids – these are the kind of games I grew up with!