I’m still kinda recovering from the banquet of awesome that was GenCon14 – if you haven’t already, take a look at my previous blog from the four-day weekend and what awesomeness came out of it! Today I’m going to have some preliminary thoughts on the upcoming Warhammer 40000: Conquest LCG, which I have mentioned before of course, but which is still to make it into my hot little hands.
It was released at GenCon, and the folks at Team Covenant very kindly put together the below demo video showing exactly how the game is played:
I must admit, I hadn’t been truly following this game’s announcements since the initial post in March, so didn’t have a real grasp for how the game worked. I was kinda intrigued, but I think any enthusiasm was tempered by the thought that Warhammer Invasion had been ended to make room for this. Being a massive Warhammer Fantasy fan, I was a little saddened! My initial thoughts had always been very much “Oh, this is just like Warmachine, then?”, but in actual fact it has a lot more in common with Call of Cthulhu, I would say.
The demo makes the game look awesome, so it’s definitely going to be something I’m going to pick up. I’ve never really thought of myself as interested in the 40k universe before, despite a brief flirtation with it about three years ago when I was looking at the various RPG modules FFG has released. However, since I have gotten into modelling, I have become enamoured of the Necron faction, and have been re-evaluating my thoughts! While Necrons are not one of the initial seven factions present in the core set, the In-Flight Report at this year’s GenCon did apparently come with the news that we’d be seeing two new factions for Warhammer Conquest at some point:
Hopefully Necrons will find their way into the game with a deluxe expansion, then!
Aside from anything else, however, the artwork is just beautiful. Take a look at the cards in this example of the combat phase:
How amazing! I do, of course, love Chaos, so will be looking to play these guys when the game is finally released. Either that, or Dark Eldar (Dark Elves are the other faction that I love!) I know not a lot about the factions in 40k, but FFG has provided a diagram of those included in the core set for their deckbuilding rules:
Basically, you can build a deck that includes cards from one of the factions to either side of your main faction, so a Dark Eldar deck can also include cards from Chaos or Eldar as allies. Looking at this in conjunction with the current army list on the Games Workshop website, it strikes me there are at least four factions that are currently not represented here: Tyranids, Dark Angels, Space Wolves, and of course my beloved Necrons. Just how integral to the game any of those are, I don’t know, so I can’t make any sort of guess as to which will appear. We’ll just have to wait and see!
But yeah, it looks like a really good game, so I’m looking forward to getting it. Once I do – and, of course, once I get some games played – I’ll be back with a proper look at it!
Until then, why not check out the rules on FFG’s site?!